Difference between revisions of "Target Object Commands"
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+ | ===Information=== | ||
+ | Below is a list of commands you can use to change values and send messages to other objects as a spawn sequence of this spawner. In the following examples below, i will show you a few simple commands and what they do. | ||
+ | *OBJECT@108372@SetHue()@FF0000 -- this will find the object 108372 and paint it red. | ||
+ | *OBJECT@SELF@SetRange()@5,10 -- this will set the spawners min and max range to min = 5 and max = 10 | ||
+ | *OBJECT@104938@SetObjVar()@datatable:{32,34,35,36} -- this will set a ObjVar named datatable on the object 104938.. the table will contain {32,34,35,36} | ||
+ | *OBJECT@103928@SendMessage()@deactivate -- if the object 103928 has a event handler for deactivate, this would fire that event handler on object 103928 | ||
− | + | ===Commands=== | |
− | + | {|class="wikitable" | |
+ | |- | ||
+ | ! Command!! Format!! Description | ||
+ | |- | ||
+ | | hue || hue:value || this will change the object being spawned to this hue value | ||
+ | |- | ||
+ | | scale || scale:value || This will change the scale of the object being spawned to value | ||
+ | |- | ||
+ | | scale || scale:value || This will change the scale of the object being spawned to value | ||
+ | |- | ||
+ | | str || str:value || If the spawned object is a monster it will change the str to this value | ||
+ | |- | ||
+ | | agi || agi:value || If the spawned object is a monster it will change the agi to this value | ||
+ | |- | ||
+ | | con || con:value || If the spawned object is a monster it will change the con to this value | ||
+ | |- | ||
+ | | int || int:value || If the spawned object is a monster it will change the int to this value | ||
+ | |- | ||
+ | | wis || wis:value || If the spawned object is a monster it will change the wis to this value | ||
+ | |- | ||
+ | | will || will:value || If the spawned object is a monster it will change the will to this value | ||
+ | |- | ||
+ | | name || name:value || This will change the name of the spawned object to this value | ||
+ | |- | ||
+ | | title || title:value || This will change the title of the spawned object to this value | ||
+ | |- | ||
+ | | location *v1.4*|| location:x,y,z || This will spawn the object at the given location of x,y,z | ||
+ | |- | ||
+ | | setobjvar *v1.4*|| setobjvar:key,value || This will set an objvar on the spawned object to they key,value | ||
+ | |- | ||
+ | | rotate *v1.4*|| rotate:x,y,z || This will rotate the spawned object to the x,y,z values | ||
+ | |- | ||
+ | |} | ||
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Revision as of 19:40, 12 December 2017
return to Gizmos Community Projects
Information
Below is a list of commands you can use to change values and send messages to other objects as a spawn sequence of this spawner. In the following examples below, i will show you a few simple commands and what they do.
- OBJECT@108372@SetHue()@FF0000 -- this will find the object 108372 and paint it red.
- OBJECT@SELF@SetRange()@5,10 -- this will set the spawners min and max range to min = 5 and max = 10
- OBJECT@104938@SetObjVar()@datatable:{32,34,35,36} -- this will set a ObjVar named datatable on the object 104938.. the table will contain {32,34,35,36}
- OBJECT@103928@SendMessage()@deactivate -- if the object 103928 has a event handler for deactivate, this would fire that event handler on object 103928
Commands
Command | Format | Description |
---|---|---|
hue | hue:value | this will change the object being spawned to this hue value |
scale | scale:value | This will change the scale of the object being spawned to value |
scale | scale:value | This will change the scale of the object being spawned to value |
str | str:value | If the spawned object is a monster it will change the str to this value |
agi | agi:value | If the spawned object is a monster it will change the agi to this value |
con | con:value | If the spawned object is a monster it will change the con to this value |
int | int:value | If the spawned object is a monster it will change the int to this value |
wis | wis:value | If the spawned object is a monster it will change the wis to this value |
will | will:value | If the spawned object is a monster it will change the will to this value |
name | name:value | This will change the name of the spawned object to this value |
title | title:value | This will change the title of the spawned object to this value |
location *v1.4* | location:x,y,z | This will spawn the object at the given location of x,y,z |
setobjvar *v1.4* | setobjvar:key,value | This will set an objvar on the spawned object to they key,value |
rotate *v1.4* | rotate:x,y,z | This will rotate the spawned object to the x,y,z values |
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