Difference between revisions of "Spawned Object Commands"
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===Commands=== | ===Commands=== | ||
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! Command!! Format!! Description | ! Command!! Format!! Description | ||
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| will || will:value || If the spawned object is a monster it will change the will to this value | | will || will:value || If the spawned object is a monster it will change the will to this value | ||
|- | |- | ||
+ | | name || name:value || This will change the name of the spawned object to this value | ||
+ | |- | ||
+ | | title || title:value || This will change the title of the spawned object to this value | ||
+ | |- | ||
+ | | location || location:x,y,z || This will spawn the object at the given location of x,y,z | ||
+ | |- | ||
+ | | setobjvar || setobjvar:key,value || This will set an objvar on the spawned object to they key,value | ||
+ | |- | ||
+ | |||
|} | |} |
Revision as of 16:47, 12 December 2017
Information
Commands
Command | Format | Description |
---|---|---|
hue | hue:value | this will change the object being spawned to this hue value |
scale | scale:value | This will change the scale of the object being spawned to value |
scale | scale:value | This will change the scale of the object being spawned to value |
str | str:value | If the spawned object is a monster it will change the str to this value |
agi | agi:value | If the spawned object is a monster it will change the agi to this value |
con | con:value | If the spawned object is a monster it will change the con to this value |
int | int:value | If the spawned object is a monster it will change the int to this value |
wis | wis:value | If the spawned object is a monster it will change the wis to this value |
will | will:value | If the spawned object is a monster it will change the will to this value |
name | name:value | This will change the name of the spawned object to this value |
title | title:value | This will change the title of the spawned object to this value |
location | location:x,y,z | This will spawn the object at the given location of x,y,z |
setobjvar | setobjvar:key,value | This will set an objvar on the spawned object to they key,value |