Difference between revisions of "Spawned Object Commands"
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===Information=== | ===Information=== | ||
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+ | ===Commands=== | ||
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+ | ! Command!! Format!! Description | ||
+ | |- | ||
+ | | hue || hue:value || this will change the object being spawned to this hue value | ||
+ | |- | ||
+ | | scale || scale:value || This will change the scale of the object being spawned to value | ||
+ | |- | ||
+ | | scale || scale:value || This will change the scale of the object being spawned to value | ||
+ | |- | ||
+ | | str || str:value || If the spawned object is a monster it will change the str to this value | ||
+ | |- | ||
+ | | agi || agi:value || If the spawned object is a monster it will change the agi to this value | ||
+ | |- | ||
+ | | con || con:value || If the spawned object is a monster it will change the con to this value | ||
+ | |- | ||
+ | | int || int:value || If the spawned object is a monster it will change the int to this value | ||
+ | |- | ||
+ | | wis || wis:value || If the spawned object is a monster it will change the wis to this value | ||
+ | |- | ||
+ | | will || will:value || If the spawned object is a monster it will change the will to this value | ||
+ | |- | ||
+ | |} |
Revision as of 16:43, 12 December 2017
Information
Commands
|- ! Command!! Format!! Description |- | hue || hue:value || this will change the object being spawned to this hue value |- | scale || scale:value || This will change the scale of the object being spawned to value |- | scale || scale:value || This will change the scale of the object being spawned to value |- | str || str:value || If the spawned object is a monster it will change the str to this value |- | agi || agi:value || If the spawned object is a monster it will change the agi to this value |- | con || con:value || If the spawned object is a monster it will change the con to this value |- | int || int:value || If the spawned object is a monster it will change the int to this value |- | wis || wis:value || If the spawned object is a monster it will change the wis to this value |- | will || will:value || If the spawned object is a monster it will change the will to this value |- |}