Difference between revisions of "RegisterEventHandler"

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[[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#registereventhandler_ RegisterEventHandler official Doc]]
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[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#registereventhandler_ RegisterEventHandler official Doc]
<br>[[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#registersingleeventhandler_ RegisterSingleEventHandler official Doc]]
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<br>[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#registersingleeventhandler_ RegisterSingleEventHandler official Doc]
<br>[[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#overrideeventhandler_ OverrideEventHandler official Doc]]
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<br>[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#overrideeventhandler_ OverrideEventHandler official Doc]
 
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== <code>'''RegisterEventHandler(...)'''</code> ===
 
== <code>'''RegisterEventHandler(...)'''</code> ===

Revision as of 18:48, 1 November 2016

RegisterEventHandler official Doc
RegisterSingleEventHandler official Doc
OverrideEventHandler official Doc

RegisterEventHandler(...) =

Function Type: Engine API
Function Category: Global

Description

Registers an event handler which calls the specified function when the Events fires with a matching event identifier.

Prototype

RegisterEventHandler( (EventType)mEvent, (string)mEventIdentifier, (function)mEventHandler) 

Parameters:

(LuaEventType) mEvent: The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)
(string)mEventIdentifier: Event Identifier of the specific event (described in the [Events] section of the documentation (function)mEventHandler: Handler function reference. Can be a function name or a function defined inline.

Return Values

(boolean) mBool: True on success. False otherwise.

Notes and Caveats

These handlers are not saved and must be registered every time the object is loaded.