Difference between revisions of "Default Ruleset Function Documentation Template"

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(Created page with "{''You can use the code of this page as a template when creating a function documentation in the Category:Shards Online Lua Interface or Category:Function Reference...")
 
(SetWorldPosition(...) =)
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| Function Type: || Default Ruleset|-
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| Function Type: || Default Ruleset |-
| File: || base_quest_sys.lua|-
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Revision as of 15:57, 1 November 2016

{You can use the code of this page as a template when creating a function documentation in the Category:Shards Online Lua Interface or Category:Function Reference category. Everything italic in curly brackets is just a comment or explanation and not part of the template.}

{REMOVEME: Template for API Functions}

SetWorldPosition(...) =

Function Type: - File: -

Description

Sets the position of this object in the world

Prototype

mBool = mObj:SetWorldPosition(mLoc )

Parameters:

(GameObj) mObj: The gameobject you want to place somewhere in the world
(Loc)     mLoc: The location where to put the object

Return Values

(boolean) mBool: True on success. False otherwise.

Notes and Caveats

This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots
Don't place GameObjects outside the map coordinates. Just don't do it. Its evil

Examples

-- puts "this" to the map origin
mLoc = Loc(0,0,0)
mResult = this:SetWorldPosition(mLoc)
print("Success: "..tostring(mResult) )

The example places the object mObj to the map origin Loc(0,0,0)