Difference between revisions of "GameObj"
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A potion, a monster, a door, and a sword are all examples of GameObjs. | A potion, a monster, a door, and a sword are all examples of GameObjs. | ||
== Game Object Properties == | == Game Object Properties == | ||
− | * Id | + | * <code>Id</code>:The unique Id of a GameObject, Ids are unique on a per cluster basis. |
− | + | **Getting the Id of a gameObject: <code>mId = mObj.Id</code> | |
− | **Getting the Id of a gameObject: <code>mId = | ||
**Referencing a gameObj from a known Id: <code>mGameObj = GameObj(mId)</code | **Referencing a gameObj from a known Id: <code>mGameObj = GameObj(mId)</code | ||
− | * Name | + | * <code>Name</code>: The name of a gameobject, visible in game. |
**Getter: <code>mName = mObj:GetName()</code> | **Getter: <code>mName = mObj:GetName()</code> | ||
− | **Setter: <code>mObj:SetName("Samogh the | + | **Setter: <code>mObj:SetName("Samogh the Blacksmith")</code> |
Hue | Hue | ||
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− | |||
== Tips == | == Tips == |
Revision as of 12:35, 1 November 2016
Game Object (GameObj) is a Dynamic object within the game that can occupy a position of the world, including a Container. Game Objects are the most common of all Objects and can have Variables and/or Modules attached to them.
A potion, a monster, a door, and a sword are all examples of GameObjs.
Game Object Properties
Id
:The unique Id of a GameObject, Ids are unique on a per cluster basis.- Getting the Id of a gameObject:
mId = mObj.Id
- Referencing a gameObj from a known Id:
mGameObj = GameObj(mId)</code
- Getting the Id of a gameObject:
Name
: The name of a gameobject, visible in game.- Getter:
mName = mObj:GetName()
- Setter:
mObj:SetName("Samogh the Blacksmith")
- Getter:
Hue
Tips
- Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
- GameObj can communicate between each other using SendMessage just like Modules.