Difference between revisions of "GameObj"

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A potion, a monster, a door, and a sword are all examples of GameObjs.
 
A potion, a monster, a door, and a sword are all examples of GameObjs.
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== Game Object Properties ==
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* Id
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**The unique Id of a GameObject, Ids are unique on a per cluster basis.
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**Getting the Id of a gameObject: <code>mId = obj.Id</code>
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**Referencing a gameObj from a known Id:  <code>mGameObj = GameObj(mId)</code
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* Name
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**Getter: <code>mName = mObj:GetName()</code>
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**Setter: <code>mObj:SetName("Samogh the Balcksmith")</code>
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Hue
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== Tips ==
 
== Tips ==
 
* Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
 
* Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
 
* GameObj can communicate between each other using [[SendMessage]] just like Modules.
 
* GameObj can communicate between each other using [[SendMessage]] just like Modules.
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[[Category:Architecture]]
 
[[Category:Architecture]]

Revision as of 12:33, 1 November 2016

Game Object (GameObj) is a Dynamic object within the game that can occupy a position of the world, including a Container. Game Objects are the most common of all Objects and can have Variables and/or Modules attached to them.

A potion, a monster, a door, and a sword are all examples of GameObjs.

Game Object Properties

  • Id
    • The unique Id of a GameObject, Ids are unique on a per cluster basis.
    • Getting the Id of a gameObject: mId = obj.Id
    • Referencing a gameObj from a known Id: mGameObj = GameObj(mId)</code
  • Name
    • Getter: mName = mObj:GetName()
    • Setter: mObj:SetName("Samogh the Balcksmith")

Hue


Tips

  • Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
  • GameObj can communicate between each other using SendMessage just like Modules.