Difference between revisions of "Season Challenges"

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(Season Files)
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| scripts.globals.static_data.quests || holds the quest tables for the Seasons Challenge system
 
| scripts.globals.static_data.quests || holds the quest tables for the Seasons Challenge system
 
|}
 
|}
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== Mod Example ==
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Let us make a simple mod to the to allow to change the following on how a season works. First we will make a mod for the base file scripts.globals.serversettings.seasons.lua. We want to modify the way it behaves by doing the following...
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*Change the season # we are currently on (starting off at season 1)
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*Change the name of the season (displayed on the season UI)
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*Change Tier 1 reward cost from 2000 to 5000
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*Change Tier 2 reward cost from 4000 to 10000
 +
*Change Tier 2 reward cost from 8000 to 15000
 +
 +
We want to create a new mod file inside your mods/YourModName/scripts/globals/server_settings/seasons.lua. Below is example of such a modification.

Revision as of 17:55, 21 March 2022

Season Files

File Name Description
scripts.globals.mobile_effects.players.challegne_system mobile effect to display and handle the Season Challenge UI
scripts.globals.server_settings.seasons contains the Seasons Challenge table for editing rewards and UI variables
scripts.globals.helpers.seasons helper functions to support the Seasons Challenge system
scripts.globals.static_data.quests holds the quest tables for the Seasons Challenge system

Mod Example

Let us make a simple mod to the to allow to change the following on how a season works. First we will make a mod for the base file scripts.globals.serversettings.seasons.lua. We want to modify the way it behaves by doing the following...

  • Change the season # we are currently on (starting off at season 1)
  • Change the name of the season (displayed on the season UI)
  • Change Tier 1 reward cost from 2000 to 5000
  • Change Tier 2 reward cost from 4000 to 10000
  • Change Tier 2 reward cost from 8000 to 15000

We want to create a new mod file inside your mods/YourModName/scripts/globals/server_settings/seasons.lua. Below is example of such a modification.