Difference between revisions of "NDCommunityToolsTestTool"
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<p style="width: 60%;margin: 0 auto">This script is easy to attach to any item. Use the /info command on any item. Attach this module to it in the Info UI window. This script upon being attached will add 3 contenxt (right click) options to the item you targeted.</p> | <p style="width: 60%;margin: 0 auto">This script is easy to attach to any item. Use the /info command on any item. Attach this module to it in the Info UI window. This script upon being attached will add 3 contenxt (right click) options to the item you targeted.</p> | ||
<div style="width: 60%;margin: 0 auto"> | <div style="width: 60%;margin: 0 auto"> | ||
+ | General Information | ||
+ | *this script package was uploaded during Point Release 8, December 2019. | ||
+ | *thank you for trying my equipment editor tool. | ||
+ | </div> | ||
+ | <div style="width: 60%;margin: 0 auto"> | ||
+ | How to Use | ||
* Open Window - this is used to open the ShowTestWindow() function | * Open Window - this is used to open the ShowTestWindow() function | ||
* Reload Modules - this will reload the test_scripting.lua file | * Reload Modules - this will reload the test_scripting.lua file |
Revision as of 06:53, 13 December 2019
Testing Tool
This script is easy to attach to any item. Use the /info command on any item. Attach this module to it in the Info UI window. This script upon being attached will add 3 contenxt (right click) options to the item you targeted.
General Information
- this script package was uploaded during Point Release 8, December 2019.
- thank you for trying my equipment editor tool.
How to Use
- Open Window - this is used to open the ShowTestWindow() function
- Reload Modules - this will reload the test_scripting.lua file
- Test Function - this will run any code put in the TestCode Function
- Save the following as test_scripting.lua in any editor you use.
CODE
--- Attach this file by typing /info and targeting any item --- Then in the texfield type in test_scripting and add the module --- Then use this file to test out UI parts, or function info. --- There are 3 contet menu options to speed up testing. --- this is the testwindow function ShowTestWindow(user,controlobject) local dynamicWindow = DynamicWindow("DynamicWindowHandler","",300,300,-150,-150,"TransparentDraggable","Center") dynamicWindow:AddImage(1,1,"HueSwatch",300,300,"Simple","252525") DrawCloseButton(271,5,dynamicWindow) --test dynamic window code here user:OpenDynamicWindow(dynamicWindow,controlobject) end --- this is the dynamic window you wish to place the close button on function DrawCloseButton(x,y,dynamicwindow) dynamicwindow:AddImage(x,y,"HueSwatch",24,24,"Sliced","AA0000") dynamicwindow:AddImage(x+2,y+2,"HueSwatch",20,20,"Sliced","770000") dynamicwindow:AddButton(x,y,"CloseButton","",24,24,"[FF7700]Close\n[FFFF00]closes this dynamic window.","",true,"Invisible") end --- this will handle the response to your dynamic window RegisterEventHandler(EventType.DynamicWindowResponse,"DynamicWindowHandler", function (user,buttonId,fieldData) if(buttonId == "CloseButton") then user:SystemMessage("I clicked the close button","info") end -- handle dynamic window responses here end) --- this will handle the context menu and double click of the attached object RegisterEventHandler(EventType.Message, "UseObject", function(user, usedType) if(usedType=="Open Window") then ShowTestWindow(user,this) end if(usedType=="Refresh Modules") then ReloadModule(GetCurrentModule()) end if(usedType=="Test Code") then TestCodeFunction() end end) function TestCodeFunction() -- test code here end -- this will handle when the module gets attached to the object RegisterEventHandler(EventType.ModuleAttached, GetCurrentModule(), function() AddUseCase(this,"Open Window",true,"IsGod") AddUseCase(this,"Refresh Modules",false,"IsGod") AddUseCase(this,"Test Code",false,"IsGod") end)