Difference between revisions of "NDDynamicSpawners"
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* SpawnKey | * SpawnKey | ||
* HUDVars | * HUDVars | ||
− | * SpawnObjVars | + | * SpawnObjVars |
+ | * ProgressMessages | ||
</div> | </div> | ||
<p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> | <p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> |
Revision as of 16:48, 7 December 2019
Example Dynamic Spawner Universal Template
Object Variables
- spawnRadius
- SpawnRateIncrease
- spawnEffect
- spawnMode
- lootMode
- progressModifier
Initializer Variables
- TriggerSpawnTeamType
- TriggerDeathRadius
- TriggerChance
- SpawnKey
- HUDVars
- SpawnObjVars
- ProgressMessages
Below is an example of a typical Dynamic Spawner template file for Rebels.
<ObjectTemplate> <ClientId>2</ClientId> <Name>Dynamic Rebel Spawner</Name> <ObjectVariableComponent> <DoubleVariable Name="spawnRadius">20</DoubleVariable> <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable> <StringVariable Name="spawnEffect">none</StringVariable> <StringVariable Name="spawnMode">Progressive</StringVariable> <StringVariable Name="lootMode">Weighted</StringVariable> <DoubleVariable Name="progressModifier">2.5</DoubleVariable> </ObjectVariableComponent> <ScriptEngineComponent> <LuaModule Name="dynamic_spawn_controller_rebels"> <Initializer> { TriggerSpawnTeamType = "Rebel", TriggerDeathRadius = 30, TriggerChance = 0.1, TeamType = "Rebel", SpawnObjVars = { ["AI-StationedLeash"] = false, ["AI-LeashDistance"] = 20, ["AI-CanWander"] = true, } } </Initializer> </LuaModule> </ScriptEngineComponent> </ObjectTemplate>