Difference between revisions of "NDDynamicSpawners"

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Line 9: Line 9:
 
  <DoubleVariable Name="spawnRadius">20</DoubleVariable>
 
  <DoubleVariable Name="spawnRadius">20</DoubleVariable>
 
  <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable>
 
  <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable>
        <StringVariable Name="spawnEffect">none</StringVariable>
+
        <StringVariable Name="spawnEffect">none</StringVariable>
        <StringVariable Name="spawnMode">Progressive</StringVariable>
+
        <StringVariable Name="spawnMode">Progressive</StringVariable>
<StringVariable Name="lootMode">Weighted</StringVariable>
+
<StringVariable Name="lootMode">Weighted</StringVariable>
    <DoubleVariable Name="progressModifier">2.5</DoubleVariable>
+
        <DoubleVariable Name="progressModifier">2.5</DoubleVariable>
 
  </ObjectVariableComponent>
 
  </ObjectVariableComponent>
 
  <ScriptEngineComponent>
 
  <ScriptEngineComponent>

Revision as of 16:36, 7 December 2019

[Main] [Templates]

Example Dynamic Spawner Template

Below is an example of a typical Dynamic Spawner template file for Rebels.

<ObjectTemplate>
	<ClientId>2</ClientId>
	<Name>Dynamic Rebel Spawner</Name>
	<ObjectVariableComponent>	
	<DoubleVariable Name="spawnRadius">20</DoubleVariable>
	<DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable>
        <StringVariable Name="spawnEffect">none</StringVariable>
        <StringVariable Name="spawnMode">Progressive</StringVariable>
	 <StringVariable Name="lootMode">Weighted</StringVariable>
        <DoubleVariable Name="progressModifier">2.5</DoubleVariable>
	</ObjectVariableComponent>
	<ScriptEngineComponent>
		<LuaModule Name="dynamic_spawn_controller_rebels">
			<Initializer>
				{
					TriggerSpawnTeamType = "Rebel",
                    TriggerDeathRadius = 30,
                    TriggerChance = 0.1,
                    TeamType = "Rebel",
					SpawnObjVars = {
						["AI-StationedLeash"] = false,
						["AI-LeashDistance"] = 20,
						["AI-CanWander"] = true,
					}
				}
			</Initializer>
		</LuaModule>
	</ScriptEngineComponent>
</ObjectTemplate>