Difference between revisions of "God Commands"
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| /create [object_template_name] || Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of close results. | | /create [object_template_name] || Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of close results. | ||
+ | |} | ||
+ | |||
+ | ===== opencontainer ===== | ||
+ | {| class="wikitable" | style="width: 100%" | ||
+ | |- | ||
+ | | /opencontainer [objectId] || Given no objectId will provide a target option. Opens the container specified, presenting the contents. | ||
|} | |} | ||
Revision as of 00:30, 6 November 2016
Contents
Mortal Commands
These are command that anyone can run, including players.
custom
/custom | Will present you with a window for creating custom commands you can put on your action bar. Also useful for finding the name of an Icon for UserActionData. |
GameObj Commands
create
/create [object_template_name] | Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of close results. |
opencontainer
/opencontainer [objectId] | Given no objectId will provide a target option. Opens the container specified, presenting the contents. |
System Commands
Commands useful for general maintenance, debugging, or mod testing.
info
/info | Prompts for target, upon target will present a detailed window for the targeted GameObj. This window allows for reloading/detaching/attaching Modules and manipulating Object Variables. |
reload
/reload module_name | Will globally reload all instances of the module specified, allows for reloading script modifications without a server restart.
To reload modifications in player.lua for all active players you can do /reload player though be aware this can cause the server to stall while it reloads so always warn them before hand! |
reloadtemplates
/reloadtemplates | Will reload all xml files |
resetworld
/resetworld [force] | Reset and reseed the world while preserving items with NoReset ObjVar, optionally pass force to skip dialog confirmation. |
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