Difference between revisions of "Project Phoenix 2 Merchant Stores"

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(Welcome)
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==Welcome==
 
==Welcome==
 
The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant.
 
The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant.
 +
==Files==
 +
Below is a list of all the files that involve the store system.
 +
*scripts\merchants\stores\stores.lua - entry point to add your own store tables too, comes with some example stores
 
==Create A Store==
 
==Create A Store==
 
*Copy the below template
 
*Copy the below template
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  },
 
  },
 
  }
 
  }
 
==Files==
 
Below is a list of all the files that involve the store system.
 
*scripts\merchants\stores\stores.lua - entry point to add your own store tables too, comes with some example stores
 

Revision as of 18:26, 10 August 2019

Welcome

The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant.

Files

Below is a list of all the files that involve the store system.

  • scripts\merchants\stores\stores.lua - entry point to add your own store tables too, comes with some example stores

Create A Store

  • Copy the below template
  • Edit the entries
  • Save the file
  • Add a require reference in stores.lua
  • Thats it

example

StoreTypes.Weaponsmith = 
{ 
	MerchantTitle = "-Weaponsmith Merchant-",
	CurrencyType = "coins",
	CurrencyName = "Coins",
	Stock =
	{
		Dagger =
		{
			DisplayName="Dagger",
			Template="weapon_dagger",
			SellPrice=36,
			BuyPrice=12,
			MaxStock=20,
			CanSell = true,
			CanBuy = true,
			Tooltip = ToolTipHeaderColor.."-Dagger-\n"..ToolTipTextColor.."A sharp quick weapon that requires the peircing skill to be effective.",
			Conditions = 
			{
				{Type="ObjVarEqual",Value="TestDaggerReq|test"},
				{Type="ObjVarGreaterThan",Value="BiggerThan|25"},
				{Type="ObjVarLessThan",Value="LessThan|25"},
				{Type="SkillGreaterThan",Value="Fabrication|50"},
				{Type="SkillLessThan",Value="Healing|50"},
			},
		},
		Longsword =
		{
			DisplayName="Longsword",
			Template="weapon_longsword",
			SellPrice=72,
			BuyPrice=24,
			MaxStock=20,
			CanSell = true,
			CanBuy = true,
			Tooltip = ToolTipHeaderColor.."-Longsword-\n"..ToolTipTextColor.."A sharp weapon that requires the slashing skill to be effective.",
		},
		Mace =
		{
			DisplayName="Mace",
			Template="weapon_mace",
			SellPrice=72,
			BuyPrice=24,
			MaxStock=20,
			CanSell = true,
			CanBuy = true,
			Tooltip = ToolTipHeaderColor.."-Mace-\n"..ToolTipTextColor.."A slow but hard hitting weapon that requires the bashing skill to be effective.",
 		},
		QuarterStaff =
		{
			DisplayName="Quarter Staff",
			Template="weapon_quarterstaff",
			SellPrice=108,
			BuyPrice=36,
			MaxStock=20,
			CanSell = true,
			CanBuy = true,
			Tooltip = ToolTipHeaderColor.."-Quarter Staff-\n"..ToolTipTextColor.."A long wooden weapon that requires the bashing skill to be effective.",
		},
		Warfork =
		{
			DisplayName="Warfork",
			Template="weapon_warfork",
			SellPrice=108,
			BuyPrice=36,
			MaxStock=20,
			CanSell = true,
			CanBuy = true,
			Tooltip = ToolTipHeaderColor.."-Warfork-\n"..ToolTipTextColor.."A mutli pointed tip staff that requires the lancing skill to be effective.",
		},
	},
}