Difference between revisions of "Project Phoenix 2 Spawners"

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*scripts\spawning\spawner\spawner_localization.lua
 
*scripts\spawning\spawner\spawner_localization.lua
 
*scripts\spawning\spawner\spawner_ui.lua
 
*scripts\spawning\spawner\spawner_ui.lua
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Below is a list of all the files that involve the spawner save system or where the core structure is.
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*scripts\commands\spawning\spawner.lua

Revision as of 14:19, 30 July 2019

Welcome

Spawners are the bread and butter objects in the game. They will put a creature or plant like cotton in the world and if the player kills the creature or picks the cotton it will respawn the object back into the world by within a time frame of your choosing. The spawn system comes with a template called spawner. It also comes with a user interface in game to edit the properties of the spawner. You also have the option to save the spawners to a data file so when you run a resetworld command you can run the loadspawners command. you can use the command savespawners to save them.

Files

Below is a list of all the files that involve the spawner system or where the core structure is.

  • scripts\spawning\spawner\spawner.lua
  • scripts\spawning\spawner\spawner_datatables.lua
  • scripts\spawning\spawner\spawner_localization.lua
  • scripts\spawning\spawner\spawner_ui.lua

Below is a list of all the files that involve the spawner save system or where the core structure is.

  • scripts\commands\spawning\spawner.lua