Difference between revisions of "Project Phoenix 2 Commands"
(→loadspawners) |
(→properties) |
||
Line 5: | Line 5: | ||
===properties=== | ===properties=== | ||
+ | This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system. | ||
+ | |||
===savespawners=== | ===savespawners=== | ||
After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory. | After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory. |
Revision as of 19:03, 22 July 2019
Welcome
Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game.
loadspawners
Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld.
properties
This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system.
savespawners
After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory.