Difference between revisions of "Installation Instructions"
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# Run the game using the "Shard Server" shortcut or StandaloneServerLauncher.exe. If you have issues with the shortcut, create your own running Build/ShardServer.exe with the main folder as the working directory. | # Run the game using the "Shard Server" shortcut or StandaloneServerLauncher.exe. If you have issues with the shortcut, create your own running Build/ShardServer.exe with the main folder as the working directory. | ||
# To connect to your server, enter the IP address you used in you the ServerAddresss field of your ClusterConfig.xml. | # To connect to your server, enter the IP address you used in you the ServerAddresss field of your ClusterConfig.xml. | ||
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== Cluster (Multi Region Server) == | == Cluster (Multi Region Server) == |
Revision as of 00:04, 3 October 2018
Currently only support for Windows will be provided. Running the server on other systems is planned but with no ETA.
See Official_Tutorial_Videos for a video setup guide
- Extract the server installation package to a folder you have write permissions to. Don't put it in program files. (Download link is in Private Admin Forum)
- NOTE: You may need to install .NET 4.5 run time and the x64 C++ run time if not already present on your system.
Standalone Shard (Single Region Server)
- Edit the ClusterConfig.xml file for your setup. READ THE comments in the config file explaining each option.
- Add an entry in the AccessList.xml for you user id to grant you god access
- Run the game using the "Shard Server" shortcut or StandaloneServerLauncher.exe. If you have issues with the shortcut, create your own running Build/ShardServer.exe with the main folder as the working directory.
- To connect to your server, enter the IP address you used in you the ServerAddresss field of your ClusterConfig.xml.
Cluster (Multi Region Server)
- To get started with clusters, you'll need to use Web Launcher. See the Web Launcher Quick Start Guide for details.
MODDER WARNING: Mixing different mods on different regions can have unpredictable results so make sure all the regions are running the exact same mod files!