Difference between revisions of "Visual Texture Atlas Reference"
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This is an assembly of textures that should be available for use based on the latest released client. However, only image names used inside of the base lua scripts distributed with the server package are guaranteed to be available. As always Legends of Aria is a game and platform in active development and changes may happen to how art looks, what is available and so forth. | This is an assembly of textures that should be available for use based on the latest released client. However, only image names used inside of the base lua scripts distributed with the server package are guaranteed to be available. As always Legends of Aria is a game and platform in active development and changes may happen to how art looks, what is available and so forth. | ||
− | [ | + | [http://adminwiki.legendsofaria.com/references/LoaTextureAtlases.jpg Visual Texture Atlas Reference] |
''Special thanks to Yorlik for assembling and cleaning up some bits of these. | ''Special thanks to Yorlik for assembling and cleaning up some bits of these. | ||
'' | '' |
Revision as of 01:14, 16 October 2018
Last Updated: 7/28/2018 (Client 0.7.1)
Below is a visual reference to most of the basic UI artwork available for use in the game. There are a few other larger images which are not frequently used in the UI which can be found in the Text Textures Reference such as large scrolls, instruction images, and book images.
Important
Inside this visual reference you may find some images which have the same name. In this event, the 1st occurrence of a given image name, is what will be presented in game.
This is an assembly of textures that should be available for use based on the latest released client. However, only image names used inside of the base lua scripts distributed with the server package are guaranteed to be available. As always Legends of Aria is a game and platform in active development and changes may happen to how art looks, what is available and so forth.
Visual Texture Atlas Reference
Special thanks to Yorlik for assembling and cleaning up some bits of these.