Difference between revisions of "Faction Documentation"

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(Player Override)
 
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| systems_factions_window_handler.lua || handles the button responses to the faction window
 
| systems_factions_window_handler.lua || handles the button responses to the faction window
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| player_handle_faction.lua || player faction handlers for button responses (admin only really)
 
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==Faction Functions==
 
==Faction Functions==
 
{| class="wikitable"
 
{| class="wikitable"
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I have in the HUD override a faction ICON attached to the minmap, a gold bordered with black background and a F in the center for now
 
I have in the HUD override a faction ICON attached to the minmap, a gold bordered with black background and a F in the center for now
 
==Player Override==
 
==Player Override==
I also have a setup in the player.lua EventType.OnLoadedFromBackup event to allow you to have it add a list of predetermined factions. The system comes with Eldeir Village and Trinit as an example. Go to this list to generate on your players the factions you want to start at zero.
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I also have a setup in the player.lua EventType.OnLoadedFromBackup event to allow you to have it add a list of predetermined factions. The system comes with Eldeir Village and Trinit as an example. Go to this list to generate on your players the factions you want to start at zero.<br><br>
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file:player_handle_faction.lua<br>
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local coreFactions =<br>
 +
{<br>
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{"Eldeir Village",0},<br>
 +
{"Trinit",0},<br>
 +
}<br>
 +
this:SetObjVar("Systems_Factions",coreFactions)<br>

Latest revision as of 18:42, 18 June 2018

back to Project Phoenix#Factions

About Factions

Some games you player have a faction system to keep track of your reputation or standing with a group of in game npcs, towns, villages or even that rambling drunk who may have that rusty key your looking for. I have created a simple easy to upgrade system as a starting point for any developer to easily merge and create factions for their players to join and work with.

Faction Scripts

File Name Description
systems_factions.lua core functions for the faction system
systems_factions_window.lua faction display window for players
systems_factions_window_handler.lua handles the button responses to the faction window
player_handle_faction.lua player faction handlers for button responses (admin only really)

Faction Functions

Function Name Arguments Description
SetFaction player,faction,value sets faction ranking value on a player
AdjustFaction player,faction,value,cap either adds or subtracts the faction with cap limitation support.
RemoveFaction player,faction removes a faction from a player
HasFaction faction returns true if the player has a faction
GetFactionRank player,faction returns the rank value of a faction from a player

Examples

set the faction of Eldeir Village to 50 on a player
Systems_Factions.SetFaction(object,"Eldeir Village",50)

adjust that same faction by 25, but dont go over 200 faction
Systems_Factions.AdjustFaction(object,"Eldeir Village",25,200)

Script Commands

Command Description
editfaction opens up the dynamic window to display the faction for viewing or editing.

HUD Override

I have in the HUD override a faction ICON attached to the minmap, a gold bordered with black background and a F in the center for now

Player Override

I also have a setup in the player.lua EventType.OnLoadedFromBackup event to allow you to have it add a list of predetermined factions. The system comes with Eldeir Village and Trinit as an example. Go to this list to generate on your players the factions you want to start at zero.

file:player_handle_faction.lua

local coreFactions =
{
{"Eldeir Village",0},
{"Trinit",0},
}
this:SetObjVar("Systems_Factions",coreFactions)