Difference between revisions of "RegisterEventHandler"
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− | | <code>(LuaEventType) mEvent:</code> || The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...) | + | | <code>(LuaEventType) mEvent:</code> || The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)described in the [http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/events.html Events] section of the documentation |
|- | |- | ||
− | | <code>(string)mEventIdentifier:</code> || Event Identifier of the specific event | + | | <code>(string)mEventIdentifier:</code> || Event Identifier of the specific event. |
|- | |- | ||
| <code>(function)mEventHandler:</code> || Handler function reference. Can be a function name or a function defined inline. | | <code>(function)mEventHandler:</code> || Handler function reference. Can be a function name or a function defined inline. |
Latest revision as of 02:00, 21 November 2016
RegisterEventHandler official Doc
RegisterSingleEventHandler official Doc
OverrideEventHandler official Doc
RegisterEventHandler(...)
=
Function Type: | Engine API |
Function Category: | Global |
Description
Registers an event handler which calls the specified function when the Events fires with a matching event identifier.
Prototype
RegisterEventHandler( (EventType)mEvent, (string)mEventIdentifier, (function)mEventHandler)
Parameters:
(LuaEventType) mEvent: |
The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)described in the Events section of the documentation |
(string)mEventIdentifier: |
Event Identifier of the specific event. |
(function)mEventHandler: |
Handler function reference. Can be a function name or a function defined inline. |
Return Values: none
Notes and Caveats
These handlers are not saved and must be registered every time the object is loaded.