Difference between revisions of "NDEquipmentTemplates"
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<p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexTemplateMain|[Templates]]]</p> | <p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexTemplateMain|[Templates]]]</p> | ||
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Example Equipment Template</p> | <p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Example Equipment Template</p> | ||
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<p style="width: 60%;margin: 0 auto">Below is a sample armor template file.</p> | <p style="width: 60%;margin: 0 auto">Below is a sample armor template file.</p> | ||
<div style="width:60%;margin: 0 auto"> | <div style="width:60%;margin: 0 auto"> |
Latest revision as of 02:17, 5 December 2019
Example Equipment Template
Below is a sample armor template file.
<ObjectTemplate> <Name>[d9d9d9]Bone Helm[-]</Name> <ClientId>813</ClientId> <SharedStateEntry name="Variation" type="string" value="NoHue"/> <SharedStateEntry name="Weight" type="int" value="3"/> <ObjectVariableComponent> <DoubleVariable Name="MaxDurability">40</DoubleVariable> <StringVariable Name="ArmorType">Bone</StringVariable> <DoubleVariable Name="ArmorBonus">1</DoubleVariable> </ObjectVariableComponent> <ScriptEngineComponent> <LuaModule Name="set_initializer_variables"> <Initializer> { Enchants = { { essenceName = "CharredBones", essenceModifier = 5 }, } } </Initializer> </LuaModule> </ScriptEngineComponent> </ObjectTemplate>