Difference between revisions of "NDServerIndexScriptsMain"

From Legends of Aria Admin and Modding Wiki
Jump to: navigation, search
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
<center><p style="color: #DDDD88;font-size: 24px">General Script Information</p></center>
+
<p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]]</p>
<center><p style="width: 60%">Below is a table showing the various script areas, here is a [https://adminwiki.legendsofaria.com/lua-reference/ Legends of Aria Lua Reference]. </p></center>
+
<p style="color: #DDDD88;font-size: 24px;width:60%;margin: 0 auto">General Function Information</p>
 +
<p style="width: 60%;margin: 0 auto">Below is a table showing the various lua function examples by category.Global functions are what the seam to be globally access across all scripts. The Object functions are child functions of the GameObj that allow you to do things such as movement, coloring and other modifications. Finally if you are looking for the white paper version here is the official [https://adminwiki.legendsofaria.com/lua-reference/ Legends of Aria Lua Reference]. </p>
 
<center>
 
<center>
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
Line 6: Line 7:
 
! Reference!! Description
 
! Reference!! Description
 
|-
 
|-
|style="width: 25%"| [[NCReferenceClientId|Client Id]] || A list of client objects provided by Legends of Aria.
+
|style="width: 25%"| [[NDGIA|Global Functions]] || Section devoted to Global Function Examples.
 
|-
 
|-
| [[NCReferenceEffects|Effects]] || A list of effects provided by Legends of Aria.
+
| [[NDOIA|Object Functions]] || Section devoted to Object Function Examples.
 
|-
 
|-
| [[NCReferenceFMOD Audio|FMOD Audio]] || A list of sounds provided by Legends of Aria.  
+
| [[NCScriptsObjectEventHandling|Event Handling]] || Section devoted to Event Handling Examples.
 
|-
 
|-
| [[NCReferenceObjectCollision|Object Collision]] || Collision bounds for client objects provided by Legends of Aria.
+
| [[NCScriptsDynamicWindows|Dynamic Windows]] || Section devoted to Dynamic Window Examples.
|-
 
| [[NCReferenceObjectTags|ObjectTags]] || Object definitions provided by Legends of Aria.
 
|-
 
| [[NCReferencePrefabs|Prefabs]] || Prefab objects provided by Legends of Aria.
 
|-
 
| [[NCReferenceTextures|Texture]] || A list of textures provided by Legends of Aria.
 
|-
 
| [[NCReferenceVariation|Variation]] || Variant Information about client objects provided by Legends of Aria.  
 
 
|}
 
|}
 
</center>
 
</center>

Latest revision as of 06:33, 9 December 2019

[Main]

General Function Information

Below is a table showing the various lua function examples by category.Global functions are what the seam to be globally access across all scripts. The Object functions are child functions of the GameObj that allow you to do things such as movement, coloring and other modifications. Finally if you are looking for the white paper version here is the official Legends of Aria Lua Reference.

Reference Description
Global Functions Section devoted to Global Function Examples.
Object Functions Section devoted to Object Function Examples.
Event Handling Section devoted to Event Handling Examples.
Dynamic Windows Section devoted to Dynamic Window Examples.