Difference between revisions of "Project Phoenix 2 Merchant Stores"
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==Welcome== | ==Welcome== | ||
The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant. | The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant. | ||
+ | ==Files== | ||
+ | Below is a list of all the files that involve the store system. | ||
+ | *scripts\merchants\stores\stores.lua - entry point to add your own store tables too, comes with some example stores | ||
==Create A Store== | ==Create A Store== | ||
*Copy the below template | *Copy the below template | ||
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*Add a require reference in stores.lua | *Add a require reference in stores.lua | ||
*Thats it | *Thats it | ||
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+ | the conditions table under the Dagger key entry are optional. you can use any combination of conditions on any item you want. | ||
example | example | ||
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}, | }, | ||
} | } | ||
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Latest revision as of 18:28, 10 August 2019
Welcome
The merchant store system allows you to create your own store with whatever you want on it. Stores can have requirements needed by the player in order to purchase certain items from the merchant.
Files
Below is a list of all the files that involve the store system.
- scripts\merchants\stores\stores.lua - entry point to add your own store tables too, comes with some example stores
Create A Store
- Copy the below template
- Edit the entries
- Save the file
- Add a require reference in stores.lua
- Thats it
the conditions table under the Dagger key entry are optional. you can use any combination of conditions on any item you want.
example
StoreTypes.Weaponsmith = { MerchantTitle = "-Weaponsmith Merchant-", CurrencyType = "coins", CurrencyName = "Coins", Stock = { Dagger = { DisplayName="Dagger", Template="weapon_dagger", SellPrice=36, BuyPrice=12, MaxStock=20, CanSell = true, CanBuy = true, Tooltip = ToolTipHeaderColor.."-Dagger-\n"..ToolTipTextColor.."A sharp quick weapon that requires the peircing skill to be effective.", Conditions = { {Type="ObjVarEqual",Value="TestDaggerReq|test"}, {Type="ObjVarGreaterThan",Value="BiggerThan|25"}, {Type="ObjVarLessThan",Value="LessThan|25"}, {Type="SkillGreaterThan",Value="Fabrication|50"}, {Type="SkillLessThan",Value="Healing|50"}, }, }, Longsword = { DisplayName="Longsword", Template="weapon_longsword", SellPrice=72, BuyPrice=24, MaxStock=20, CanSell = true, CanBuy = true, Tooltip = ToolTipHeaderColor.."-Longsword-\n"..ToolTipTextColor.."A sharp weapon that requires the slashing skill to be effective.", }, Mace = { DisplayName="Mace", Template="weapon_mace", SellPrice=72, BuyPrice=24, MaxStock=20, CanSell = true, CanBuy = true, Tooltip = ToolTipHeaderColor.."-Mace-\n"..ToolTipTextColor.."A slow but hard hitting weapon that requires the bashing skill to be effective.", }, QuarterStaff = { DisplayName="Quarter Staff", Template="weapon_quarterstaff", SellPrice=108, BuyPrice=36, MaxStock=20, CanSell = true, CanBuy = true, Tooltip = ToolTipHeaderColor.."-Quarter Staff-\n"..ToolTipTextColor.."A long wooden weapon that requires the bashing skill to be effective.", }, Warfork = { DisplayName="Warfork", Template="weapon_warfork", SellPrice=108, BuyPrice=36, MaxStock=20, CanSell = true, CanBuy = true, Tooltip = ToolTipHeaderColor.."-Warfork-\n"..ToolTipTextColor.."A mutli pointed tip staff that requires the lancing skill to be effective.", }, }, }