Difference between revisions of "Project Phoenix 2 Commands"
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==Welcome== | ==Welcome== | ||
Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game. | Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game. | ||
===loadspawners=== | ===loadspawners=== | ||
− | Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld. | + | Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld. |
===properties=== | ===properties=== | ||
− | This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system. | + | This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system. |
===savespawners=== | ===savespawners=== | ||
− | After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory. | + | After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory. |
Latest revision as of 16:55, 21 August 2019
Welcome
Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game.
loadspawners
Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld.
properties
This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system.
savespawners
After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory.