Difference between revisions of "Script Commands Documentation"
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Notes on savespawners/loadspawners commands<br> | Notes on savespawners/loadspawners commands<br> | ||
in order for a spawner to save to the savespawners file, you need to make sure its a unique template name. savespawners will never save any spawner that has the spawner template id. The reason is, a saved template has all the table data and information in the initializer. Make sure you use a good naming convention to help assit you. To do this just name your spawner in the user intrface on the config tab. | in order for a spawner to save to the savespawners file, you need to make sure its a unique template name. savespawners will never save any spawner that has the spawner template id. The reason is, a saved template has all the table data and information in the initializer. Make sure you use a good naming convention to help assit you. To do this just name your spawner in the user intrface on the config tab. |
Latest revision as of 13:42, 20 June 2018
back to Project Phoenix#Script_Commands
Notes on savespawners/loadspawners commands
in order for a spawner to save to the savespawners file, you need to make sure its a unique template name. savespawners will never save any spawner that has the spawner template id. The reason is, a saved template has all the table data and information in the initializer. Make sure you use a good naming convention to help assit you. To do this just name your spawner in the user intrface on the config tab.
Command Name | Description |
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respawnall | will tell every spawner thats not sequential to respawn |
sleepall | will tell every spawner in the region thats not sequential to goto sleep (cycle save mode) |
wakeupall | will tell every spawner in the region thats sleeping to wakeup |
savespawners | this will save a list of current spawners in the region and put it into /data/spawners/<regionname>.xml |
loadspawners | loads spawners from the /data/world_objects/<regionname>.xml for the current region |
editfaction | allows you to edit the faction on another player |
lockdown | sets the weight of a object to -1 for quick lockdown |
props | allows you to edit a weapon/armor/shield and or equipment of choice, change its properties and script the xml file for it. |
permanent | this will toggle a object in the world as a permanent allowing the savepermanentobjects to save the backup for it. |
savepermanentobjects | Alternative way to save permanent objects in your game, saves in /data/world_objects/<regionname>.xml |
loadpermanentobjects | loads objects from the /data/world_objects/<regionname>.xml for the current region |