Difference between revisions of "ConflictSystem"

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== ConflictRelations Table ==
 
== ConflictRelations Table ==
 +
== Conflict Functions ==
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=== GetConflictTable ===
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=== ClearConflictTable ===
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=== SetConflictTable ===
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=== FreezeConflictTable ===
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=== GetConflictRelation ===
 +
=== ValidConflictRelationTable ===
 +
=== UpdateConflictRelation ===
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=== ConflictEquals ===
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=== AdvanceConflictRelation ===
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=== ForeachAggressor ===
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=== IsAggressor ===
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=== IsMobTaggedBy ===
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=== TagMob ===
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=== InheritAggressivePlayerConflicts ===
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=== GetNearbyTaggedMobiles ===
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=== InitializeClientConflicts ===

Revision as of 07:42, 27 January 2018

welcome this will discuss the contents of the conflict.lua

ConflictRelations Table

Conflict Functions

GetConflictTable

ClearConflictTable

SetConflictTable

FreezeConflictTable

GetConflictRelation

ValidConflictRelationTable

UpdateConflictRelation

ConflictEquals

AdvanceConflictRelation

ForeachAggressor

IsAggressor

IsMobTaggedBy

TagMob

InheritAggressivePlayerConflicts

GetNearbyTaggedMobiles

InitializeClientConflicts