Difference between revisions of "Gizmos Community Projects"

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(OBJECTLIST Commands)
(OBJECTLIST Commands)
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==== OBJECTLIST Commands ====
 
==== OBJECTLIST Commands ====
OBJECTLIST gives you the ability to make a list of objects. Then with the RANDOM,ALL you will be able to send a message to a random object on the list, or all of the objects on the list.
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OBJECTLIST gives you the ability to make a list of objects. Then with the RANDOM,ALL you will be able to send a message to a RANDOM object on the list, or ALL of the objects on the list.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Commands!! Syntax!! Description
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! Example Syntax
 
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|-
 
| ''The following commands can be found in gizmos_simple_spawner.lua file.<br> You can find them in the HandleChanges(mob,spawn_template)  function''
 
| ''The following commands can be found in gizmos_simple_spawner.lua file.<br> You can find them in the HandleChanges(mob,spawn_template)  function''
 
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| hue|| @hue:<value>|| this will set the hue of the spawned object.
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| OBJECTLIST@RANDOM@objectid1,objectid2,objectid3@SendMessage()@<message>
 
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[https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/index.php/Gizmos_Community_Projects [Back to Top<nowiki>]</nowiki>]
 
[https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/index.php/Gizmos_Community_Projects [Back to Top<nowiki>]</nowiki>]

Revision as of 06:34, 20 January 2018

Title Page Image.jpg

Simple Spawner

Introduction

Installation

Simple Spawner Basics

User Interface

Spawn Tab

SpawnsTab.jpg

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Loot Tab

Loot Tab.jpg

[Back to Top]

Config Tab

Config Tab.jpg

[Back to Top]

Active Tab

Active Tab.jpg

[Back to Top]

Search Tab

Search Tab.jpg

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Tutorial Videos

How to Spawn something

How to add Items to a monster spawned

How to Configure the spawner

How to Use the Active Tab

How to Search for other spawners

Simple Spawner Advanced

Object Variables

Messaging System

Built In Commands

Scripts

Templates

GUI

Scripting Reference

Object Targeting Commands

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Commands Argument Description
The following commands can be found in gizmos_simple_spawner.lua file.
You can find them in the CheckingCommands(data) function
SendMessage() <Message> This sends a message to the OBJECT you wish to send a message too.
SetHue() <hue> This will apply the OBJECT:SetHue(<hue>) function to the OBJECT
Talk() <Message> Gives the NPC a overhead message
SetScale() <int> This sets the targets scale.x,scale.y,scale.z to <int>
SetObjVar() <objvar>:<value> this will set the <objvar> of the target to <value>
DelObjVar() <objvar> this deletes an <objvar> from the target.+
RotateBy() <x,y,z> rotates the x,y,z by the values in degrees.
SetLocation() <x,y,z> moves the target to the x,y,z values for the location.
PlayEffect() <effectname> plays the <effectname> on the target
StopEffect() <effectname> stops the <effectname> on the target
PlaySound() <soundname> plays the <soundname> at the targets location

Spawned Object Commands

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Commands Syntax Description
The following commands can be found in gizmos_simple_spawner.lua file.
You can find them in the HandleChanges(mob,spawn_template) function
hue @hue:<value> this will set the hue of the spawned object.
scale @scale:<value> this will set the scale of the spawned object.
str <> info.
agi <> info.
int <> info.
con <> info.
wis <> info.
will <> info.
name <> info.
title <> info.
team <> info.
location <> info.
rotate <> info.
setobjvar <> info.
effect <> info.
sound <> info.
body <> info.
invuln <> info.
facing <> info.
health <> info.
stamina <> info.
mana <> info.

OBJECTLIST Commands

OBJECTLIST gives you the ability to make a list of objects. Then with the RANDOM,ALL you will be able to send a message to a RANDOM object on the list, or ALL of the objects on the list.

[Back to Top]
Example Syntax
The following commands can be found in gizmos_simple_spawner.lua file.
You can find them in the HandleChanges(mob,spawn_template) function
OBJECTLIST@RANDOM@objectid1,objectid2,objectid3@SendMessage()@<message>

WAITFOR Commands

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Commands Syntax Description
The following commands can be found in gizmos_simple_spawner.lua file.
You can find them in the HandleChanges(mob,spawn_template) function
hue @hue:<value> this will set the hue of the spawned object.

Tutorial Videos

Simple Spawner Extras

Dungeon Objects