Difference between revisions of "Gizmos Community Projects"

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(Object Targeting Commands)
(Object Targeting Commands)
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| SetHue()|| <hue>||This will apply the OBJECT:SetHue(<hue>) function to the OBJECT
 
| SetHue()|| <hue>||This will apply the OBJECT:SetHue(<hue>) function to the OBJECT
 
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| ()|| <>||info
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| Talk()|| <Message>||Gives the NPC a overhead message
 
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| ()|| <>||info
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| SetScale()|| <int>||This sets the targets scale.x,scale.y,scale.z to <int>
 
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| ()|| <>||info
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| SetObjVar()|| <objvar>:<value>||this will set the <objvar> of the target to <value>
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| ()|| <>||info
 
 
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| ()|| <>||info
 
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Revision as of 05:51, 20 January 2018

Title Page Image.jpg

Simple Spawner

Introduction

Installation

Simple Spawner Basics

User Interface

Spawn Tab

SpawnsTab.jpg

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Loot Tab

Loot Tab.jpg

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Config Tab

Config Tab.jpg

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Active Tab

Active Tab.jpg

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Search Tab

Search Tab.jpg

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Tutorial Videos

How to Spawn something

How to add Items to a monster spawned

How to Configure the spawner

How to Use the Active Tab

How to Search for other spawners

Simple Spawner Advanced

Object Variables

Messaging System

Built In Commands

Scripts

Templates

GUI

Scripting Reference

Object Targeting Commands

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Commands Argument Description
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the CheckingCommands(data) function
SendMessage() <Message> This sends a message to the OBJECT you wish to send a message too.
SetHue() <hue> This will apply the OBJECT:SetHue(<hue>) function to the OBJECT
Talk() <Message> Gives the NPC a overhead message
SetScale() <int> This sets the targets scale.x,scale.y,scale.z to <int>
SetObjVar() <objvar>:<value> this will set the <objvar> of the target to <value>
() <> info
() <> info

Spawned Object Commands

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Commands Syntax Description
hue @hue:<value> This will set the hue of the spawned object.
S <> info.
S <> info.
S <> info.
S <> info.
S <> info.

Tutorial Videos

Simple Spawner Extras

Dungeon Objects