Difference between revisions of "RegisterEventHandler"

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(RegisterEventHandler(...) =)
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| (string)mEventIdentifier: || Event Identifier of the specific event (described in the [[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/events.html Events]] section of the documentation
 
| (string)mEventIdentifier: || Event Identifier of the specific event (described in the [[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/events.html Events]] section of the documentation
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| (function)mEventHandler: || Handler function reference. Can be a function name or a function defined inline.
 
| (function)mEventHandler: || Handler function reference. Can be a function name or a function defined inline.
 
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Revision as of 18:49, 1 November 2016

RegisterEventHandler official Doc
RegisterSingleEventHandler official Doc
OverrideEventHandler official Doc

RegisterEventHandler(...) =

Function Type: Engine API
Function Category: Global

Description

Registers an event handler which calls the specified function when the Events fires with a matching event identifier.

Prototype

RegisterEventHandler( (EventType)mEvent, (string)mEventIdentifier, (function)mEventHandler) 

Parameters:

(LuaEventType) mEvent: The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)
(string)mEventIdentifier: Event Identifier of the specific event (described in the [Events] section of the documentation
(function)mEventHandler: Handler function reference. Can be a function name or a function defined inline.

Return Values

(boolean) mBool: True on success. False otherwise.

Notes and Caveats

These handlers are not saved and must be registered every time the object is loaded.