Difference between revisions of "Engine Function Documentation Template"

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(SetWorldPosition(...)=)
(SetWorldPosition(...)=)
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{REMOVEME: Template for API Functions}
 
{REMOVEME: Template for API Functions}
 
== SetWorldPosition(...)===
 
== SetWorldPosition(...)===
 
+
{|
<code>'''Function Type:        '''</code> Engine API
+
|-
<br><code>'''Function Category:'''</code> GameObj
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| Function Type|| Engine API
 +
|-
 +
| Function Category || GameObj
 +
|}
  
 
===Description ===
 
===Description ===

Revision as of 15:51, 1 November 2016

{You can use the code of this page as a template when creating a function documentation in the Category:Shards Online Lua Interface or Category:Function Reference category. Everything italic in curly brackets is just a comment or explanation and not part of the template.}

{REMOVEME: Template for API Functions}

SetWorldPosition(...)=

Function Type Engine API
Function Category GameObj

Description

Set the position of this object in the world

Prototype

mBool = mObj:SetWorldPosition(mLoc )

Parameters:

(GameObj) mObj: The gameobject you want to place somewhere in the world
(Loc)     mLoc: The location where to put the object

Return Values

(boolean) mBool: True on success. False otherwise.

Notes and Caveats

This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots
Don't place GameObjects outside the map coordinates. Just don't do it. Its evil

Examples

-- puts "this" to the map origin
mLoc = Loc(0,0,0)
mResult = this:SetWorldPosition(mLoc)
print("Success: "..tostring(mResult) )

The example places the object mObj to the map origin Loc(0,0,0)