Difference between revisions of "Gizmos Community Projects"
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− | == Gizmos Simple Spawner == | + | == Gizmos Simple Spawner(legacy) == |
+ | I would like to thank everybody who participated in this project. Gizmos Simple spawner is now in update mode. Only if the spawner is broken from a citadel studios update will there be new versions from me. Thanks and enjoy everybody. | ||
=== Current Version === | === Current Version === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Version !! Download ||Notes | ! Version !! Download ||Notes | ||
+ | |- | ||
+ | | 1.5 || [[Media:GizmosSimpleSpawnerV1.5.zip]] || Version 6.1b Added Trigger Events | ||
+ | |- | ||
+ | | 1.4.6 || [[Media:GizmosSimpleSpawnerV1.46.zip]] || Version 6.1 Beta Fixes. | ||
|- | |- | ||
| 1.4.2 || [[Media:GizmosSimpleSpawnerV1.42.zip]] || Version 6.0 EXP Bug Fixes. | | 1.4.2 || [[Media:GizmosSimpleSpawnerV1.42.zip]] || Version 6.0 EXP Bug Fixes. | ||
Line 112: | Line 117: | ||
| team|| @team:<value>||this will set the of the spawned object.. | | team|| @team:<value>||this will set the of the spawned object.. | ||
|- | |- | ||
− | | location|| <>|| | + | | location|| @location:<x>,<y>,<z>||this will spawn the object at x,y,z location. |
|- | |- | ||
− | | rotate|| <>|| | + | | rotate|| @rotate:<x>,<y>,<z>||this will rotate some objects by x,y,z rotation. |
|- | |- | ||
− | | setobjvar|| <>|| | + | | setobjvar|| @setobjvar:<objvarname>,<objvarvalue>||this will add an objvar to the spawning object |
|- | |- | ||
| effect|| @effect:<value>||this will set the of the spawned object. | | effect|| @effect:<value>||this will set the of the spawned object. | ||
Line 124: | Line 129: | ||
| body|| @body:<value>||this will set the of the spawned object.. | | body|| @body:<value>||this will set the of the spawned object.. | ||
|- | |- | ||
− | | invuln|| <>|| | + | | invuln|| @invuln:<true>/<false>||this will set the mob spawned to be invulnerable. |
|- | |- | ||
| facing|| @facing:<value>||this will set the of the spawned object. | | facing|| @facing:<value>||this will set the of the spawned object. | ||
Line 179: | Line 184: | ||
| HasModule()|| WAITFOR@OBJECT@<objectid>@HasModule()@<modulename>|| the spawner will wait at this sequence, until the object has the module <modulename>. | | HasModule()|| WAITFOR@OBJECT@<objectid>@HasModule()@<modulename>|| the spawner will wait at this sequence, until the object has the module <modulename>. | ||
|- | |- | ||
+ | |} | ||
[https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/index.php/Gizmos_Community_Projects [Back to Top<nowiki>]</nowiki>] | [https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/index.php/Gizmos_Community_Projects [Back to Top<nowiki>]</nowiki>] | ||
+ | |||
+ | ==== MISC Commands ==== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Commands!! Syntax!! Description | ||
+ | |- | ||
+ | | ''The following commands can be found in gizmos_simple_spawner.lua file.<br> You can find them in the HandleChanges(mob,spawn_template) function'' | ||
+ | |- | ||
+ | | GOTO|| GOTO@<sequence>|| this will start the sequence off at the sequence provided by <sequence> | ||
|} | |} | ||
+ | [https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/index.php/Gizmos_Community_Projects [Back to Top<nowiki>]</nowiki>] | ||
== Gizmos Simple Merchant == | == Gizmos Simple Merchant == | ||
Line 195: | Line 211: | ||
| 1.0 || [[Media:GizmosSimpleMerchantV1.0.zip]] || patch notes included in file | | 1.0 || [[Media:GizmosSimpleMerchantV1.0.zip]] || patch notes included in file | ||
|- | |- | ||
+ | |} | ||
+ | |||
+ | == GizmoMod == | ||
+ | this download contains all my systems in one full sweep. There is some random experimental systems in place. this is a summary of about 9 months of development. I feel its a good starting point or has many good examples to learn from. Anyways, enjoy everybody. | ||
+ | |||
+ | this package contains | ||
+ | * gizmos simple spawner | ||
+ | * gizmos quest system | ||
+ | * gizmos merchant system | ||
+ | * gizmos region system | ||
+ | * gizmos loot (item properties) | ||
+ | * other weird items | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Version !! Download ||Notes | ||
+ | |- | ||
+ | | 1.0 || [[Media:GizmoMod.zip]] || contains all my mods in one package | ||
|} | |} |
Latest revision as of 14:17, 29 May 2018
Contents
Gizmos Simple Spawner(legacy)
I would like to thank everybody who participated in this project. Gizmos Simple spawner is now in update mode. Only if the spawner is broken from a citadel studios update will there be new versions from me. Thanks and enjoy everybody.
Current Version
Version | Download | Notes |
---|---|---|
1.5 | Media:GizmosSimpleSpawnerV1.5.zip | Version 6.1b Added Trigger Events |
1.4.6 | Media:GizmosSimpleSpawnerV1.46.zip | Version 6.1 Beta Fixes. |
1.4.2 | Media:GizmosSimpleSpawnerV1.42.zip | Version 6.0 EXP Bug Fixes. |
1.4.1 | Media:GizmosSimpleSpawnerV1.41.zip | Fix for Version 6.0 EXP |
1.4 | Media:GizmosSimpleSpawnerV1.4.zip | patch notes included in file |
1.3 | Media:GizmosSimpleSpawnerV1.3.zip | patch notes included in file |
1.2 | Media:GizmosSimpleSpawnerV1.2.zip | patch notes included in file |
1.1 | Media:GizmosSimpleSpawnerV1.1.zip | patch notes included in file |
1.0 | Media:GizmosSimpleSpawnerV1.0.zip | patch notes included in file |
Introduction
Gizmos Simple Spawner is a object you can place in your world in which will spawn given objects at a rate of your choosing. Simply it puts things in the world for you like monsters or harvest item, even a sword or some lemongrass. It does what it states.. it simply spawns stuff. There is another side to the Gizmos Simple Spawner system though.
Advanced Spawning is something of its own kinda beast. Not only can you spawn objects, but you can also modify those objects in many ways, such as its scale, or hue.. you can even use advanced things such as setting an object variable on the object. You can communicate with objects outside the spawner by using keywords and a simple scripting language that runs behind the scenes. You can force spawners to wait on other objects to get a varible or reach a certain sequence. Want to run a simple old school champion spawn from the days of old? You can do that too. But thats is not all.
The spawners have the ability to code there own templates based on the data you enter. So once you set up a spawner with data, or lots of data you want to reuse for other spawners. It is simple just create your spawner, edit the data and click a button and the template is created...
Installation
- this mod was created so you didn't need any core edits other then the base_mobile.lua. This contains a wrapper function for when a monster dies, it communicates with the spawner system. if you haven't modified your base_mobile.lua, then dont worry about it. If you have, then you probably know what your doing, and can make the simple edit to add my code to your files.
- Place the contents of the /scripts folder into your Mods /scripts folder
- Place the contents of the /templates folder into your Mods /template folder
- your done!
If you do not have a installed mod, then you need to create a folder in your mods directory, if
you are new to this do the following
create a new folder in your mods directory named MyMod. inside your MyMod directory you need to
paste the contents of the /scripts and /templates folder. you can copy the guide.pdf and the
install.txt, it wont hurt anything.
now that you have the mod installed, you need to edit your clusterconfig.xml. Now scroll down and find <Mod Name="" /> edit it to look like this..
<Mod Name="MyMod"/>
Scripting Reference
Object Targeting Commands
[Back to Top]Commands | Argument | Description |
---|---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the CheckingCommands(data) function | ||
SendMessage() | <Message> | This sends a message to the OBJECT you wish to send a message too. |
SetHue() | <hue> | This will apply the OBJECT:SetHue(<hue>) function to the OBJECT |
Talk() | <Message> | Gives the NPC a overhead message |
SetScale() | <int> | This sets the targets scale.x,scale.y,scale.z to <int> |
SetObjVar() | <objvar>:<value> | this will set the <objvar> of the target to <value> |
DelObjVar() | <objvar> | this deletes an <objvar> from the target.+ |
RotateBy() | <x,y,z> | rotates the x,y,z by the values in degrees. |
SetLocation() | <x,y,z> | moves the target to the x,y,z values for the location. |
PlayEffect() | <effectname> | plays the <effectname> on the target |
StopEffect() | <effectname> | stops the <effectname> on the target |
PlaySound() | <soundname> | plays the <soundname> at the targets location |
Spawned Object Commands
Commands | Syntax | Description |
---|---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the HandleChanges(mob,spawn_template) function | ||
hue | @hue:<value> | this will set the hue of the spawned object. |
scale | @scale:<value> | this will set the scale of the spawned object. |
str | @str:<value> | this will set the of the spawned object. |
agi | @agi:<value> | this will set the of the spawned object. |
int | @int:<value> | this will set the of the spawned object. |
con | @con:<value> | this will set the of the spawned object. |
wis | @wis:<value> | this will set the of the spawned object. |
will | @will:<value> | this will set the of the spawned object. |
name | @name:<value> | this will set the of the spawned object. |
title | @title:<value> | this will set the of the spawned object. |
team | @team:<value> | this will set the of the spawned object.. |
location | @location:<x>,<y>,<z> | this will spawn the object at x,y,z location. |
rotate | @rotate:<x>,<y>,<z> | this will rotate some objects by x,y,z rotation. |
setobjvar | @setobjvar:<objvarname>,<objvarvalue> | this will add an objvar to the spawning object |
effect | @effect:<value> | this will set the of the spawned object. |
sound | @sound:<value> | this will set the of the spawned object. |
body | @body:<value> | this will set the of the spawned object.. |
invuln | @invuln:<true>/<false> | this will set the mob spawned to be invulnerable. |
facing | @facing:<value> | this will set the of the spawned object. |
health | @health:<value> | this will set the of the spawned object.. |
stamina | @stamina:<value> | this will set the of the spawned object. |
mana | @mana:<value> | this will set the of the spawned object. |
OBJECTLIST Commands
OBJECTLIST gives you the ability to make a list of objects. Then with the RANDOM,ALL you will be able to send a message to a RANDOM object on the list, or ALL of the objects on the list.
[Back to Top]Example Syntax | What it means |
---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the HandleChanges(mob,spawn_template) function | |
OBJECTLIST@RANDOM@objectid1,objectid2,objectid3@SendMessage()@<message> | this will randomly pick from objectid1,objectid2,objectid3 and will send the message <message> to the randomly picked object |
OBJECTLIST@ALL@objectid1,objectid2,objectid3@SendMessage()@<message> | this will send all of objectid1,objectid2,objectid3 the message <message> |
FUNCTIONS
[Back to Top]Function Name | Syntax | Description |
---|---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the HandleChanges(mob,spawn_template) function | ||
SendMessage() | @SendMessage()@<message> | this will send the <message> to the object |
SetHue | @SetHue()@<value> | this will set the objects hue to <value> |
WAITFOR Commands
Commands | Syntax | Description |
---|---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the HandleChanges(mob,spawn_template) function | ||
GetObjVar() | WAITFOR@OBJECT@<objectid>@GetObjVar()@<objvarname>@<condition>@<value> | the spawner will wait at this sequence, until an objvar meets a condition. |
HasObjVar() | WAITFOR@OBJECT@<objectid>@HasObjVar()@<objvarname> | the spawner will wait at this sequence, until the object has the objvar. |
HasModule() | WAITFOR@OBJECT@<objectid>@HasModule()@<modulename> | the spawner will wait at this sequence, until the object has the module <modulename>. |
MISC Commands
Commands | Syntax | Description |
---|---|---|
The following commands can be found in gizmos_simple_spawner.lua file. You can find them in the HandleChanges(mob,spawn_template) function | ||
GOTO | GOTO@<sequence> | this will start the sequence off at the sequence provided by <sequence> |
Gizmos Simple Merchant
Current Version
Version | Download | Notes |
---|---|---|
1.12 | Media:GizmosSimpleMerchantV1.12.zip | Fix for Version 6.0 EXP |
1.11 | Media:GizmosSimpleMerchantV1.11.zip | patch notes included in file |
1.0 | Media:GizmosSimpleMerchantV1.0.zip | patch notes included in file |
GizmoMod
this download contains all my systems in one full sweep. There is some random experimental systems in place. this is a summary of about 9 months of development. I feel its a good starting point or has many good examples to learn from. Anyways, enjoy everybody.
this package contains
- gizmos simple spawner
- gizmos quest system
- gizmos merchant system
- gizmos region system
- gizmos loot (item properties)
- other weird items
Version | Download | Notes |
---|---|---|
1.0 | Media:GizmoMod.zip | contains all my mods in one package |