Difference between revisions of "NDDynamicSpawners"
Line 4: | Line 4: | ||
<p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | <p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | ||
<div style="width:60%;margin: 0 auto"> | <div style="width:60%;margin: 0 auto"> | ||
− | * | + | * spawnRadius |
− | * | + | * SpawnRateIncrease |
− | * | + | * spawnEffect |
+ | * spawnMode | ||
+ | * lootMode | ||
+ | * progressModifier | ||
+ | </div> | ||
+ | <p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Initializer Variables</p> | ||
+ | <div style="width:60%;margin: 0 auto"> | ||
+ | * TriggerSpawnTeamType | ||
+ | * TriggerDeathRadius | ||
+ | * TriggerChance | ||
+ | * SpawnObjVars | ||
</div> | </div> | ||
<p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> | <p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> |
Revision as of 16:42, 7 December 2019
Example Dynamic Spawner Template
Object Variables
- spawnRadius
- SpawnRateIncrease
- spawnEffect
- spawnMode
- lootMode
- progressModifier
Initializer Variables
- TriggerSpawnTeamType
- TriggerDeathRadius
- TriggerChance
- SpawnObjVars
Below is an example of a typical Dynamic Spawner template file for Rebels.
<ObjectTemplate> <ClientId>2</ClientId> <Name>Dynamic Rebel Spawner</Name> <ObjectVariableComponent> <DoubleVariable Name="spawnRadius">20</DoubleVariable> <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable> <StringVariable Name="spawnEffect">none</StringVariable> <StringVariable Name="spawnMode">Progressive</StringVariable> <StringVariable Name="lootMode">Weighted</StringVariable> <DoubleVariable Name="progressModifier">2.5</DoubleVariable> </ObjectVariableComponent> <ScriptEngineComponent> <LuaModule Name="dynamic_spawn_controller_rebels"> <Initializer> { TriggerSpawnTeamType = "Rebel", TriggerDeathRadius = 30, TriggerChance = 0.1, TeamType = "Rebel", SpawnObjVars = { ["AI-StationedLeash"] = false, ["AI-LeashDistance"] = 20, ["AI-CanWander"] = true, } } </Initializer> </LuaModule> </ScriptEngineComponent> </ObjectTemplate>