Difference between revisions of "NDDynamicSpawners"
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<p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | <p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | ||
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<p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> | <p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p> | ||
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Revision as of 16:39, 7 December 2019
Example Dynamic Spawner Template
Object Variables
- test
- test
- test
Below is an example of a typical Dynamic Spawner template file for Rebels.
<ObjectTemplate> <ClientId>2</ClientId> <Name>Dynamic Rebel Spawner</Name> <ObjectVariableComponent> <DoubleVariable Name="spawnRadius">20</DoubleVariable> <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable> <StringVariable Name="spawnEffect">none</StringVariable> <StringVariable Name="spawnMode">Progressive</StringVariable> <StringVariable Name="lootMode">Weighted</StringVariable> <DoubleVariable Name="progressModifier">2.5</DoubleVariable> </ObjectVariableComponent> <ScriptEngineComponent> <LuaModule Name="dynamic_spawn_controller_rebels"> <Initializer> { TriggerSpawnTeamType = "Rebel", TriggerDeathRadius = 30, TriggerChance = 0.1, TeamType = "Rebel", SpawnObjVars = { ["AI-StationedLeash"] = false, ["AI-LeashDistance"] = 20, ["AI-CanWander"] = true, } } </Initializer> </LuaModule> </ScriptEngineComponent> </ObjectTemplate>