Difference between revisions of "NDDynamicSpawners"

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<p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexTemplateMain|[Templates]]]</p>
 
<p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexTemplateMain|[Templates]]]</p>
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Example Controller ObjectTemplate</p>
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<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Example Dynamic Spawner Template</p>
<p style="width: 60%;margin: 0 auto">Below is a sample controller object template file.</p>
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<p style="width: 60%;margin: 0 auto">Below is an example of a typical Dynamic Spawner template file for Rebels.</p>
 
<div style="width:60%;margin: 0 auto">
 
<div style="width:60%;margin: 0 auto">
 
  <ObjectTemplate>
 
  <ObjectTemplate>

Revision as of 16:34, 7 December 2019

[Main] [Templates]

Example Dynamic Spawner Template

Below is an example of a typical Dynamic Spawner template file for Rebels.

<ObjectTemplate>
	<ClientId>2</ClientId>
	<Name>Dynamic Rebel Spawner</Name>
	<ObjectVariableComponent>	
	<DoubleVariable Name="spawnRadius">20</DoubleVariable>
	<DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable>
    <StringVariable Name="spawnEffect">none</StringVariable>
    <StringVariable Name="spawnMode">Progressive</StringVariable>
	<StringVariable Name="lootMode">Weighted</StringVariable>
    <DoubleVariable Name="progressModifier">2.5</DoubleVariable>
	</ObjectVariableComponent>
	<ScriptEngineComponent>
		<LuaModule Name="dynamic_spawn_controller_rebels">
			<Initializer>
				{
					TriggerSpawnTeamType = "Rebel",
                    TriggerDeathRadius = 30,
                    TriggerChance = 0.1,
                    TeamType = "Rebel",
					SpawnObjVars = {
						["AI-StationedLeash"] = false,
						["AI-LeashDistance"] = 20,
						["AI-CanWander"] = true,
					}
				}
			</Initializer>
		</LuaModule>
	</ScriptEngineComponent>
</ObjectTemplate>