Difference between revisions of "Project Phoenix 2 Updates"
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*[[Project_Phoenix_2|Back to Main Page]] | *[[Project_Phoenix_2|Back to Main Page]] | ||
+ | ==September 2019== | ||
+ | Current Progress | ||
+ | *Added <BoolVariable Name="AI-EnableBank">True</BoolVariable> to both the merchant male and female templates. | ||
+ | *Added a bank option to the response table. | ||
+ | *decided not to use the citadel quest system for my merchant setup. | ||
+ | *Updated some missing comments in a few script functions. | ||
+ | |||
==August 2019== | ==August 2019== | ||
Current Progress | Current Progress |
Latest revision as of 23:34, 10 September 2019
September 2019
Current Progress
- Added <BoolVariable Name="AI-EnableBank">True</BoolVariable> to both the merchant male and female templates.
- Added a bank option to the response table.
- decided not to use the citadel quest system for my merchant setup.
- Updated some missing comments in a few script functions.
August 2019
Current Progress
- Updated the item property system to make the tooltip look better
- Added core mod to globals/items.lua to include the project pheonix Lore variable and MagicItemProperties table in the item property function SetItemTooltip
8-21-2019
- Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them.
- Added 4 template files for the example Mogus boss spawn. 1 for the boss, 3 for the random spawned monsters.
- Added feature to merchant system to allow them to sell stackable items correctly.
- Added the forgotten feature to merchants the restock time.
- Added a template text field to the object picker for adding custom templates to spawners that are not listed in the picker categories.