Difference between revisions of "Project Phoenix 2 Updates"

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(September 2019)
 
(3 intermediate revisions by the same user not shown)
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*[[Project_Phoenix_2|Back to Main Page]]
 
*[[Project_Phoenix_2|Back to Main Page]]
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==September 2019==
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Current Progress
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*Added <BoolVariable Name="AI-EnableBank">True</BoolVariable> to both the merchant male and female templates.
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*Added a bank option to the response table.
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*decided not to use the citadel quest system for my merchant setup.
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*Updated some missing comments in a few script functions.
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==August 2019==
 
==August 2019==
8-24-2019
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Current Progress
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*Updated the item property system to make the tooltip look better
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*Added core mod to globals/items.lua to include the project pheonix Lore variable and MagicItemProperties table in the item property function SetItemTooltip
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8-21-2019
 
*Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them.
 
*Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them.
 
*Added 4 template files for the example Mogus boss spawn. 1 for the boss, 3 for the random spawned monsters.
 
*Added 4 template files for the example Mogus boss spawn. 1 for the boss, 3 for the random spawned monsters.

Latest revision as of 23:34, 10 September 2019

September 2019

Current Progress

  • Added <BoolVariable Name="AI-EnableBank">True</BoolVariable> to both the merchant male and female templates.
  • Added a bank option to the response table.
  • decided not to use the citadel quest system for my merchant setup.
  • Updated some missing comments in a few script functions.

August 2019

Current Progress

  • Updated the item property system to make the tooltip look better
  • Added core mod to globals/items.lua to include the project pheonix Lore variable and MagicItemProperties table in the item property function SetItemTooltip

8-21-2019

  • Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them.
  • Added 4 template files for the example Mogus boss spawn. 1 for the boss, 3 for the random spawned monsters.
  • Added feature to merchant system to allow them to sell stackable items correctly.
  • Added the forgotten feature to merchants the restock time.
  • Added a template text field to the object picker for adding custom templates to spawners that are not listed in the picker categories.