Difference between revisions of "Project Phoenix 2 Updates"
(→August 2019) |
|||
Line 1: | Line 1: | ||
*[[Project_Phoenix_2|Back to Main Page]] | *[[Project_Phoenix_2|Back to Main Page]] | ||
==August 2019== | ==August 2019== | ||
+ | Current Progress | ||
+ | *Updated the item property system to make the tooltip look better | ||
+ | *Added core mod to globals/items.lua to include the project pheonix Lore variable and MagicItemProperties table in the item property function SetItemTooltip | ||
+ | |||
8-21-2019 | 8-21-2019 | ||
*Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them. | *Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them. |
Revision as of 16:55, 23 August 2019
August 2019
Current Progress
- Updated the item property system to make the tooltip look better
- Added core mod to globals/items.lua to include the project pheonix Lore variable and MagicItemProperties table in the item property function SetItemTooltip
8-21-2019
- Added new system called the boss spawner. this system is meant to easily replicate a champion spawn from uo while having unique features to add more complexity to the way you make them.
- Added 4 template files for the example Mogus boss spawn. 1 for the boss, 3 for the random spawned monsters.
- Added feature to merchant system to allow them to sell stackable items correctly.
- Added the forgotten feature to merchants the restock time.
- Added a template text field to the object picker for adding custom templates to spawners that are not listed in the picker categories.