Difference between revisions of "Project Phoenix 2 Commands"

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(Created page with "==Welcome== Here is a list of in game commands that come with Project Phoenix. ===loadspawners=== ===properties=== ===savespawners===")
 
 
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*[[Project_Phoenix_2#Scripts|Back to Main Page]]
 
==Welcome==
 
==Welcome==
Here is a list of in game commands that come with Project Phoenix.
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Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game.
 
===loadspawners===
 
===loadspawners===
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Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld.
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===properties===
 
===properties===
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This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system.
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===savespawners===
 
===savespawners===
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After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory.

Latest revision as of 16:55, 21 August 2019

Welcome

Here is a list of in game commands that come with Project Phoenix. Make sure you type /commandname in the chat box in game.

loadspawners

Once you have saved a set of spawners to your region. You can use this command to load up all spawners you created back into the world. This is meant to be used following a /resetworld.

properties

This allows you to target any weapon,armor,shield or jewelry. You will get the item property editor which allows you to change many aspects of a item for a classic diablo/uo style property system.

savespawners

After placing spawners in the world, you can easily save the spawner information to a backup file for the given region you are in. So if I am in the dungeon Ruin, it will save to a file Ruin-SpawnerData.xml. You can find this file located in your project/data/spawners directory.