Difference between revisions of "Grid Spawner Maps"

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Upper Plains: https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/images/upperplains_grid.png
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Legends of Aria uses a grid spawning system to populate much of its overall animal population across the map. Each grid location corresponds to an X/Y coordinate, and each grid can have its own list of creatures to spawn, as well as things like a spawn multiplier level. In the server distribution see /base/templates/celador/xxx_grid_controller.xml files for how individual grids are specified per sub region of the world.  
  
Barren Lands: https://www.legendsofaria.com/lN2rwhz4jSVambqesEBZ/images/barrenlands_grid.png
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Use the below references to see the coordinates for each grid of a given sub region.
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/UpperPlainsGrid.jpg Upper Plains]
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/SouthernHillsGrid.jpg Southern Hills]
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/BlackForestGrid.jpg Black Forest]
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/EasternFrontierGrid.jpg Eastern Frontier]
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/SouthernRimGrid.jpg Southern Rim]
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[https://adminwiki.legendsofaria.com/downloads/gridmaps/BarrenLandsGrid.jpg Barren Lands]
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''Special thanks to Tihr a' Lahn for assembling, numbering, and splitting these out into their individual sub regions.''

Latest revision as of 17:35, 4 April 2019

Legends of Aria uses a grid spawning system to populate much of its overall animal population across the map. Each grid location corresponds to an X/Y coordinate, and each grid can have its own list of creatures to spawn, as well as things like a spawn multiplier level. In the server distribution see /base/templates/celador/xxx_grid_controller.xml files for how individual grids are specified per sub region of the world.

Use the below references to see the coordinates for each grid of a given sub region.

Upper Plains

Southern Hills

Black Forest

Eastern Frontier

Southern Rim

Barren Lands

Special thanks to Tihr a' Lahn for assembling, numbering, and splitting these out into their individual sub regions.