Difference between revisions of "Mod Folder Structure"

From Legends of Aria Admin and Modding Wiki
Jump to: navigation, search
m
Line 1: Line 1:
For simplicity, Shards Online modding operates by adding and/or replacing files in the default (base)
+
For simplicity, Legends of Aria modding operates by adding and/or replacing files in the default (base)
 
rules. This means that the folder structure is exactly the same as the one provided for the base. You can
 
rules. This means that the folder structure is exactly the same as the one provided for the base. You can
 
see the base folder structure and data/script files by browsing to ‘Build/base’ in your server folder.
 
see the base folder structure and data/script files by browsing to ‘Build/base’ in your server folder.

Revision as of 20:26, 11 December 2018

For simplicity, Legends of Aria modding operates by adding and/or replacing files in the default (base) rules. This means that the folder structure is exactly the same as the one provided for the base. You can see the base folder structure and data/script files by browsing to ‘Build/base’ in your server folder.

Each subfolder in the ‘mods’ folder is its own mod and has a copy of this folder structure.


Tips

Not all files in the base folder are overridable (moddable). Here is a full list of these files:

  • ClientIdReference.txt
  • ObjectCollisionData.xml
  • ObjectTagDefinitions.xml
  • mapdata/MAPNAME/StaticCollision.xml