Difference between revisions of "Regions Documentation"
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back to [[Project Phoenix#Regions]]<BR> | back to [[Project Phoenix#Regions]]<BR> | ||
Now that I have the region system done and up to date to be called a 1.0 version. It will be packed with a sweet easy to use interface to all you to fire scripts on monsters, or players exiting or entering the area. You can also adjust the size of the region/view with a simple Adjust View option. It also comes with my file saving strategy.So you can create templates, load em reuse them, change them. So lets get on to the white papers shall we? | Now that I have the region system done and up to date to be called a 1.0 version. It will be packed with a sweet easy to use interface to all you to fire scripts on monsters, or players exiting or entering the area. You can also adjust the size of the region/view with a simple Adjust View option. It also comes with my file saving strategy.So you can create templates, load em reuse them, change them. So lets get on to the white papers shall we? | ||
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| region_save_to_xml.lua || so you can save your regions to templates and reuse/reload them for later use. | | region_save_to_xml.lua || so you can save your regions to templates and reuse/reload them for later use. | ||
|} | |} | ||
− | ==Object Variables== | + | |
+ | ===Object Variables=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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Latest revision as of 02:55, 2 July 2018
back to Project Phoenix#Regions
Now that I have the region system done and up to date to be called a 1.0 version. It will be packed with a sweet easy to use interface to all you to fire scripts on monsters, or players exiting or entering the area. You can also adjust the size of the region/view with a simple Adjust View option. It also comes with my file saving strategy.So you can create templates, load em reuse them, change them. So lets get on to the white papers shall we?
Files
filename | Description |
---|---|
region.lua | core logic for the region system, as well as event handlers for the dynamic window |
region_dynamic_window.lua | dynamic window for the user interface |
region_save_to_xml.lua | so you can save your regions to templates and reuse/reload them for later use. |
Object Variables
ObjVar | Type | Description |
---|---|---|
Active | bool | true means its working, false means its not. |
Bounds_Area | UserData(Box2d) | contains the box2d information about the view size. |
Bounds_Height | number | the height of the view in units. |
Bounds_Width | number | the width of the view in units. |
Bounds_X | number | the upper left bounds of the view. |
Bounds_Z | number | the upper left bounds of the view. |
HeartBeat_Speed | number | how often the view checks to see if a new entity has entered or exited. |
MessageTypeInfo | table | a table containing the pressed states of the Message Type for the object:SendMessage(value,Type). |
MobilesInRegion | table | a table containing a list of non player mobiles in the views range. |
NoReset | bool | to keep this from being destroyed by standard wipes. |
ObjectsInRegion | table | a table containing a list of non-mobile objects that are in the views range |
OnEnter_AddModToMobile | table | a table list of scripts that fire on a non player mobile when it enters the view. |
OnEnter_AddModToPlayer | table | a table list of scripts that fire on a player mobile when it enters the view. |
OnExit_AddModToMobile | table | a table list of scripts that fire on a non player mobile when it exits the view. |
OnExit_AddModToPlayer | table | a table list of scripts that fire on a player mobile when it exits the view. |
OnEnter_Message | string | The message sent to the player when they enter the view. |
OnExit_Message | string | The message sent to the player when they exit the view. |
PlayersInRegion | table | a table containing a list of player objects that are currently in the views range. |
SearchType | string | a string value to help with future search functions. |